GAS를 이용해 Effect Actor를 만든다. AActor를 상속받는 EffectActor 클래스를 생성한다.더보기EffectActor.h// Copyright mumu#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "AuraEffectActor.generated.h"class USphereComponent;UCLASS()class AURA_API AAuraEffectActor : public AActor{ GENERATED_BODY() public: AAuraEffectActor(); UFUNCTION() virtual void OnOverlap(UPrimitiveComponent* OverlappedComp..